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Game: Potion Motion

Genre: 2D, Puzzle (Mobile)

Team Size: 5 Developers

Team Name: Glorious Gumdrops

Engine: Unity 5 (5.4.0f3)

Development Time: 2 Months

  • Level Design

  • Puzzle Design

  • Game Design

  • Game Menu Design

  • Sound Design

  • Quality Assurance

  • Documentation

GAME APK

GDD

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OVERVIEW
LEVEL DESIGN
POSTMORTEM
POSTMORTEM

What went right?

  • Adapted well to the new teams core design goals and contributed to the evolution of the games mechanics and puzzle design

  • Scoped well for 12 levels with 4 core puzzle designs having multiple puzzle solutions with a single design

  • Successfully developed a complete, fun and challenging 2D puzzle game with all functionality planned functionality added to the final build

  • Communicating design ideas and level mechanics to the team though paper prototyping

What went wrong?

  • Conveyance and instructions were not clear enough for new players until Beta milestone

What have I learned?

  • Importance of keeping ideas in scope and always planning ahead what will be required for the games development

  • Prioritizing tasks and focusing on overall quality of the game before moving to quantity

  • Cutting features early in the development stage is better than cutting last minute to avoid breaking builds and messing up with code that depend on other features.

  • Learned to wear different hats and learn new tools that would help fill in the gaps for the projects development

  • Learned to work with other level designers on the same project and maintain a common design goal and understanding

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OVERVIEW
LEVEL DESIGN
POSTMORTEM
 

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