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Game: Unreal Tournament 4

Genre: Sci-fi, Action, FPS

Mode: 4v4, Multiplayer CTF

Team Size: 1 Developer

Engine: Unreal Tournament 4 Editor

Development Time: 2 Months

  • Map Design and Level Flow

  • Mod Kit Creation

  • World Building

  • Lighting

  • Scripting

  • Weapon and Pickup Placement

  • Documentation

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OVERVIEW
OVERVIEW
LEVEL DESIGN
LEVEL DESIGN
POSTMORTEM
POSTMORTEM
Game Summary:

“Hyperion Battleship” is a 4v4, capture the flag (CTF) multiplayer map created using the unreal tournament 4 editor for the PC. About 75% of the assets/mod-kits used in the map have been created from scratch using 3DS Max and Photoshop. the rest of the assets used were from the editor itself that included the core gameplay mechanics and elements like weapons, health pickups, and CTF elements.

 

The Hyperion battleship is hijacked by 2 rival factions that are trying to claim control over the powerful battleship in subspace. The player must pick a side, fight, and capture the opposing factions flag to prove dominance and claim control over the ship.

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I was originally inspired by the shape and design of the Starcraft Hyperion battle cruiser, which lead me into the design of the Hyperion Battleship map for the unreal tournament 4.

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OVERVIEW
OVERVIEW
LEVEL DESIGN
LEVEL DESIGN
POSTMORTEM
POSTMORTEM
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