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Game: Dying Light

Genre: First person, Action-Adventure, Survival Horror, Open World Game

Mode: Single Player

Team Size: 1 Developer

Engine: Dying Light Developer Tools (Chrome 5)

Development Time: 7 Months

  • Research

  • Concept and Documentation

  • Environment | Layout Design

  • World Building

  • Lighting

  • Quest Design

  • Gameplay Flow

  • Environmental Story Telling

GAME INSTALLER

Thesis Paper

Click to Navigate Through Sections
OVERVIEW
OVERVIEW
LEVEL DESIGN
LEVEL DESIGN
POSTMORTEM
POSTMORTEM
Game Summary:

“The Dead Valley” is a small open world, first person, action-adventure, survival horror, map created using the dying light developer tools and is set up in a zombie infested quarantine zone in the city of Harran.

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The map is set in a dead valley, infested with zombies. Jade, who is in charge of a team of runners, gives the player a task to fetch Antizin from the drop zone in the dead valley. The Antizin is a drug that suppresses the infection and increase the life expectancy for the survivors infected by the virus. The player, Kane, will have to find a way to get to the drop zone by exploring and making navigational choices in the map

Click to Navigate Through Sections
OVERVIEW
OVERVIEW
LEVEL DESIGN
LEVEL DESIGN
POSTMORTEM
POSTMORTEM

Note: For more Information on my thesis process and findings, please view the Thesis Paper Document under Downloads.

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